Missing in Action (arcade game)

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M.I.A.: Missing in Action
Developer Konami
Publisher Konami
Released 1989
Genre Run and gun
Mode(s) Up to 2 players simultaneously
Platform(s) Arcade
Input methods 8-way Joystick, 3 buttons
Arcade cabinet Upright
Arcade system Konami Twin16 (JP) / TMNT (US) Hardware
Arcade display Raster resolution, Horizontal

M.I.A.: Missing in Action is platform arcade game released by Konami in 1989. The game is the sequel to Rush'n Attack.

Contents

The player(s) take on the role of an assumingly United States Army special operations soldier infiltrating enemy POW camps in Vietnam. The story is very similar to the Chuck Norris series of movies of the same name, as the player must find the prisoners and safely free them.

Like its predecessor, there are a total of six levels in the game: war-torn field, jungle, airstrip, rail-yard, POW camp, and escaping POW camp. The first four missions are played in random order and in random direction; the levels may be from left to right or right to left. Throughout most of the game, the player's main weapon is a knife, which is capable of destroying any enemy in the game. By killing special red soldiers, the player(s) can receive power-ups. The available power-ups consist of: assault rifle (Kalashnikov inspired), flamethrower. bazooka, and grenades. Each level boss in the game is essentially the same; an assorted amount of troops on fixed machine gun positions (usually four) that must be eliminated. On the last mission of the game, the freed hostages are susceptible to being slain by enemies; if all the POW's get killed then "MISSION FAILED" flashes on the screen and the game is permanently over.

  • The assault rifle has replaced the pistol as a power-up
  • Multiple weapons can now be stored, instead of one special weapon replacing another.
  • Level order and scrolling direction has been randomized.
  • Levels are taller than one screen.
  • The power-up soldier has changed from yellow to red.
  • The player now fights a named enemy (the Vietnamese) as opposed to merely suggesting at the enemy force in Rush'n Attack

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